5/30/2023 0 Comments You have to burn the rope secretIf you do decide to let your character have Joy, that will remove their Joy Withdrawal as well, and it will put them into Joyed mode. The easiest way to get rid of it, without actually using Joy, is to rest. Joy Withdrawal may go away on its own in combat after a couple rounds, but don't bet on it. They will randomly go into Joy Withdrawal, severly crippling their Atk stat, meaning their basic attacks and most special moves will barely do any damage. Most are offensively-oriented characters.īrad starts out with an addiction to Joy, and so do a few other characters. However, by doing them manually, you also land several basic attack hits on your target before executing Dial Combo, so that is always preferred.Ī single-target Dial Combo may hit multiple enemies if the original target dies mid-combo.Īll Dial Combo characters are SP-based. You can also simply execute Dial Combo moves without doing the combo by directly choosing them from the Skills menu in combat. However, Dial Combo moves are still almost always preferred due to their high damage. You can't land any extra hits if a move requires WSD, DDWSD won't work. You have to perform the exact button combination specified in the skill description. Most prominently, your main character does Dial Combos. Special moves may be triggered by hitting specific button combinations. When you perform basic attacks with these characters, you will be prompted to perform a string of different hits (using the W, A, S, D keys). TP-based characters generally only have to perform one or two basic attacks in-between using their special moves, and they often start out with enough TP for a special move right at the beginning of combat. There are also certain items that can raise TP in battle. They can get more TP by landing basic attacks, receiving damage, Guarding, or by performing certain special moves that raise TP. Characters begin battle with a random amount of TP between 0 and 25. TP works more like a rage meter, or a limit break thing. If they don't have enough SP, they won't be able to attack. There are a few characters that require SP for their basic attack move. Characters have a pool of SP they can use to do special moves, and their SP replenishes through items or by resting. These characters use SP for their special moves. However, there are a couple categories you can classify them under. There are dozens of characters to recruit in the game, and many of them have unique mechanics and gimmicks to them. Only characters that are actively participating in combat gain experience. Types of CharactersYou can have up to four characters in your team. So for achievement info you should look up Old Salty Sean's LISA the Painful Achievement Guide. *Actually, this guide has barely any information on Steam achievements. For instance, it has all the enemies and items with stats on it.Īlso, credits go to princeazazel for Pain mode/normal mode enemy differences and some other info and help. The Lisa Wiki is also a very great site for extra info. When the values shown in the game or the item descriptions in the game differ from what monday's guides say, the game is always right. Some of the weapon and armor tables in the companion guide have some errors, though, so keep that in mind. Those guides also have neat tables of all the items you can find in the game, all the items you can buy from certain vendors, and full move lists for all companions. Since this walkthrough is entirely text, you may like to also have monday's tour guide and companion guide at your side for visuals (you can view these in your browser by right-clicking and copying the link address). Normal mode doesn't have some of the enemies Pain Mode does, you can't access the lab in Area 2, and you fight Hawk Hollywood instead of Hawk in Area 3 (most of which I also address in the walkthrough). It was written specifically with Pain Mode in mind, but normal mode doesn't differ that much. If at any point you are stuck, I suggest that you check out the enclosed instruction book.Below, you will find a complete*, detailed walkthrough of LISA: The Painful RPG. The point was to make fun of other games that limit the player's interaction by being easy, linear, or heavily controlled and jokingly ask at which point these games also cease to be games. You Have To Burn The Rope is, by formal definitions, a game since it has all the things that make up a game - besides losing condition which I regret not adding - but I wouldn't call it a game since it is hardly interactive in any meaningful way. Here's a pretty apt description of the game, according to its original programmer: This is a port of a Flash game from Kian Bashiri called "You Have To Burn The Rope". PICO-8 games are getting so hard these days.
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